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Text File  |  1995-09-23  |  5KB  |  75 lines

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  3.                   ________ _   ____    ___   _____  _____
  4.                   \"""""\"!"\ /"""/   /"""\ /"""""\/"""""\
  5.                    \     \¯\ Y  \/$£!/  %  Y   %/  \  %/  \
  6.                    / %\  / / |  _\  /  %/  |  %/   / %/   /
  7.                   /   /\/ /  |  \¯ /   /   |  /    \ /    \
  8.                   \  /\  /!  !   ¯\\   \   !  \    / \    /
  9.                    \/  \/ i__;\____\\______i__;\/\/______/
  10.                       Þ®Es3Nt$ tøÐa¥ d¡Z TµfF $tµFf...
  11.                         /\___________________________
  12.                      .øد   gLOOM - sECrET gAME!    _Øø.
  13.                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/
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  16. :::::::::::::::::::::::::::::::::::::::::::::::::::::::.·:.:·: · : . ·  .  ·
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  20.      __
  21.    .-\/---------------------------{NFO}---------------------------------.
  22.    |                                                                    |
  23.    |  {nAME}-------- gLOOM          _   {cOMPANY}-- (C)1995 bLACK mAGIC |
  24.    |                               //\                                  |
  25.    |                               \\/                                  |
  26.    |                                ¯                                   |
  27.    |                                                                    |
  28.    |  yUMPF,sINCE tHERE aRE sECRET dOORS iN gLOOM iN eVERY lEVEL, hERE  |
  29.    |  cOMES tHE nICEST:                                                 |
  30.    |  ----------------------------------------------------------------  |
  31.    |  {aREA}-------- tHE sPACE hULK sERIES                              |
  32.    |  {lEVEL}------- bEWARE tHE wHEEL oF fORTUNE                        |
  33.    |  {dESCRIPTION}- wALK iNTO THE wHEEL oF fORTUNE, dON'T eXIT iT      |
  34.    |                 aT tHE 180 dEGREE pOSITION, bUT wALK tO tHE 270    |
  35.    |                 dEGREE pOSITION, mOVE tOWARDS tHE wALL, a sECRET   |
  36.    |                 doOR sHOULD oPEN. eNTER tHIS rOOM.                 |
  37.    |                 hERE yOU fIND 2 eXTRAS: iNVISIBILITY aND eNERGY.   |
  38.    |                 nOW wALK tO tHE oTHER sIDE oF tHE rOOM aND tOUCH   |
  39.    |                 tHE wALL. aGAIN a dOOR sHOULD oPEN! uSE dA         |
  40.    |                 tELEPORTER. wALK sTRAIGHT, nOW yOU sHOULD fIND a   |
  41.    |                 sECRET gAME, iF yOU wIN yOU gET oNE x-TRA lIVE.    |
  42.    |                 (iT'S aN aRCADE c-64 lIKE bOMBER gAME (zOLTAX)).   |
  43.    |  -{mAP}----------------------------------------------------------  |
  44.    |                                 _                                  |
  45.    |                                I*I    < sECRET dOOR #2,tELEPORTER  |
  46.    |                               / ¯ \                                |
  47.    |                              /     \                               |
  48.    |                             I  1,2  I < eXTRAS: iNVISIBILITY,      |
  49.    |                              \     /            eNERGY.            |
  50.    |                               \   /                                |
  51.    |                                I*I    < sECRET dOOR nUMBA 1        |
  52.    |                               / ¯ \                                |
  53.    |                          ____/     \____                           |
  54.    |      U cOME fROM hERE >  ____ WHEEL!____                           |
  55.    |                              \     /                               |
  56.    |                               \___/                                |
  57.    |                                                                    |
  58.    |  -{tRICKS}-------------------------------------------------------  |
  59.    |  <1> eVERY lEVEL hAS sECRET dOORS, eVEN tHE fIRST (lOOK nEAR tHE   |
  60.    |      eXIT fOR a wALL wITH aNOTHER tEXTURE tHAN tHE oTHERS), gOING  |
  61.    |      tO tHE eXIT iT sHOULD bE lOCATED oN THE lEFT sIDE.            |
  62.    |  <2> aS aBOVE tOLD sECRET dOORS aRE bURNING iNTO yOUR eYES,'cAUSE  |
  63.    |      tHEY 'VE oTHER tEXTURES, tHAN tHE wALLS aROUND tHEM!          |
  64.    |  -{kNOWN bUGS}---------------------------------------------------  |
  65.    |  <1> wHEN eNTERING dIALNUMBERS eNTER tHE lAST oNE 2 tIMES!         |
  66.    |  <2> iN 2 pLAYER gAME, tHE jOYSTICKSTEERING oF pLAYER 2 sUCKS      |
  67.    |      sOME tIMES, tO aVOID uSE jOYPAD oR kEYBOARD.                  |
  68.    |  <3> dA cD³² mAINFILE iS cRAP, oNLY CHANGES ARE: jOYPADS aRE       |
  69.    |      pRESETED aND dA lOADING rOUTINE fAILS sOMETIMES!              |
  70.    |                                                                    |
  71.    `-----------------------------------------------------------^StE3l^--'
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